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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Darwin
C C P C C P Alliance
47

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Posted - 2014.09.24 16:24:00 -
[1] - Quote
Kismeteer wrote:BTW, the check is in the mail for the $70 pants. And the monocle.
I want a top hat for my Atron. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
60

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Posted - 2014.09.25 11:02:00 -
[2] - Quote
Arcos Vandymion wrote:Blood Raider Dragoons (they allready have a cap war bonus ^^) and Oracles (BIG BAD GUNS!) gonna look so awesome.
I fired up the new Space Object Factory tools and made a Blood Raider Dragoon and Blood Raider Oracle. Confirmed that they look awesome.
Wish I could post pics, but I'd need to run it past all kinds of busy people first, so it likely won't happen. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
70

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Posted - 2014.09.25 19:10:00 -
[3] - Quote
D'Kmal wrote:Can CCP take this opportunity to fix the textures for the Khanid ships, so they have the proper black/white contrast, not murky black/murky grey with a hint of whatever colour space you're in?
I'll take a few minutes tomorrow to have a look at this.
That said, in general if you think the look of a ship is broken or that what you're seeing is clearly not what was intended, please hit F12 and use the in-game bug reporting tool to file a bug report, preferably with a screen capture. Attaching the output of dxdiag (if you're on Windows) is also very helpful just in case it's a driver or graphics card issue. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
71

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Posted - 2014.09.25 19:57:00 -
[4] - Quote
TrouserDeagle wrote:time to bug report every gallente t1 ship in the game
Seriously speaking, if you did think that all of a number of similarly-shaded objects had a consistent graphic technical problem (as opposed to art direction that you don't like), you probably should file a single bug report and provide in it a list of other affected objects that you may know about. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
74

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Posted - 2014.09.27 03:04:00 -
[5] - Quote
I'll just point out that production pipelines such as those described in that book are concerned primarily with facilitating artist workflows, and don't have much to do at all with file formats, such as EVE's red files, that are intended for use as input to a game engine. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
683

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Posted - 2014.09.27 03:04:26 -
[6] - Quote
I'll just point out that production pipelines such as those described in that book are concerned primarily with facilitating artist workflows, and don't have much to do at all with file formats, such as EVE's red files, that are intended for use as input to a game engine.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
75

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Posted - 2014.09.27 03:29:00 -
[7] - Quote
Rain6637 wrote:consider me impressed, perhaps somewhat fanboi. I'm in an introductory Maya class right now.
Sorry that I edited my post underneath you, and thanks for the kind words!
CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
683

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Posted - 2014.09.27 03:29:12 -
[8] - Quote
Rain6637 wrote:consider me impressed, perhaps somewhat fanboi. I'm in an introductory Maya class right now.
Sorry that I edited my post underneath you, and thanks for the kind words!
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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